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Thread Statistics | Show CCP posts - 30 post(s) |

Tlat Ij
Hedion University Amarr Empire
44
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Posted - 2013.09.14 13:55:00 -
[1] - Quote
Posted: 2013.09.05 23:05 - CCP Rise wrote:In the mean time keep up the discussion and you'll hear from us again soon o/ You need to type "SoonGäó" or people might think you actually mean "soon". Most people don't consider 2+ business weeks to be "soon". |

Tlat Ij
Hedion University Amarr Empire
48
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Posted - 2013.09.18 14:48:00 -
[2] - Quote
Apo Lamperouge wrote:A tech 2 ship should be specialized, not watered down to being a "little bit of this, a little bit of that". Absolutely, since that was supposed to be the how things were rebalanced. as CCP Ytterbium himself stated in the first devblog on rebalancing back on June 3 last year. And in this post, CCP Ytterbium insinuates that CCP does care somewhat about flavor text concerning T2 manufacturers (although he does have a disclaimer about it) and all of the marauders are made by companies that favor all out damage over anything else, indicating that the marauders should have higher damage than any other subcap ship, and in order to be balanced there would need to be sacrifices in other areas. Like not being able to apply that damage AND be mobile, or not be able to receive RR while being able to obliterate everything, which is essentially what the bastion module does.
Quite simply any suggestion that would make the ship viable in PVP would mean a nerf to tank/damage in order to not be OP. Trying to take a ship designed to be the best at PVE and make it viable in PVP is only going to make it a useless mess. |

Tlat Ij
Hedion University Amarr Empire
49
|
Posted - 2013.09.23 14:01:00 -
[3] - Quote
Jasper Blanch wrote:I think that there have been some really interesting ideas proposed and I suspect at least a few of them are being vetted for next proposal and I'm interested to hear what CCP has to say about some of them. I am, unfortunately, not as optimistic as you are. From the past threads i have read, once CCP goes silent that seems to be what ends up on TQ. And sure, the winter expansion may be ~3months out, but that just gives CCP long enough to finish up the new art/models and toss them onto Sisi so they can ignore all the feedback about it there before sending it off to TQ unchanged, like they nearly always seems to do.  |

Tlat Ij
Hedion University Amarr Empire
49
|
Posted - 2013.09.24 05:13:00 -
[4] - Quote
Cade Windstalker wrote:I think you may be reading a different FaID Forum than the rest of us. Yes, if they go silent right before an expansion that generally means things are finalized, that's sort of to be expected since they're going to be working on final polish and pushing things live. This is months out though and our last word was "we'll have more for you later but nothing new for a bit". I don't know how you're getting "this is what's going to Live" from that...  Judging from past threads while CCP is reviewing/testing things they respond to the threads, once they stop responding (last CCP post here is #2721 from CCP Rise nearly 3 weeks back) that seems to be what gets put on Sisi and once something is put on Sisi they seem to ignore most feedback and it gets put on TQ with very few, if any changes from the Sisi version.
And yes the expansion is probably ~2.5-3 months away but the according to CCP Ytterbium they want public testing before they finalize things and given their track record on changing things in response to feedback from Sisi that would mean that the new marauders would need to be on Sisi soon (not SoonGäó) or else they simply won't have time to make any changes before it goes to TQ, especially since they still have to do artwork for the new ships. |

Tlat Ij
Hedion University Amarr Empire
50
|
Posted - 2013.09.30 15:19:00 -
[5] - Quote
CCP Ytterbium wrote:Hey people, We've been away from this thread for a while to let things cool down a bit. With Rubicon coming to Singularity soon, we've decided to revert Marauders to the original design for now, as we want to see how they actually fare in practice within player hands before committing to the version 2 change. We will let you know if and when we move to version 2 again. WeGÇÖll most likely open a new thread when they appear on Singularity as this one has become quite convoluted. That means:
- Shield, armor and hull resists in Bastion Mode only
- Keep the 37.5% tank bonus on the Marauders, no web bonus
We are also aware this won't please everyone here - regarding their comparison with Pirate Battleships, especially the Machariel, please remember we have stated many times Pirate hulls were due for a rebalance, with Angel Cartel being on the front line for tuning changes. Thanks for your time. Holy mother of **** after 25 days we finally get a reply! I approve of this and hopefully the Sisi testing won't end up with nearly 100 pages of ranting without any feedback like this one has.
Also, never go back to v2, come up with something that isn't a mishmash of everything. T2 is supposed to be specialized, you said it yourself in the devblog. |
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